Joy Machine (2016-2018)
Founder and CEO
I started Joy Machine to make games because: I want to entertain players. I believe that games are at their best when they are dynamic, interactive, evolutionary, surprising, and constantly challenge players just enough to have a great time. I want to show players a game, and then be amazed at where they take it. Steel Hunters is a culmination of my entire career in game development thus far as well as my entire life as a gamer, and that's going to be a real rad game.
Just as importantly, though, I want to make games that can actually make money to continue evolving the game alongside the people playing it. Typically, to make a game that looks, feels, and plays like a large team with significant resources made it, you have to have a large team with significant resources to make it.
I disagree. Steel Hunters entire production model, game design, and development plan is focused on how to to make the released game into the exact game defined by its initial vision and design. And I'm okay with the assumption that that statement is "optimistic at best" if you pinky swear to let me say "I told you so" later. I'm kidding.
— Steel Hunters.